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An Artists Impression (of a Text Based Environment)
Creators
Guthrie, Karen
 
Pope, Nina
Date
1999
Medium
Installation
URL
http://scanlines.net/node/3381
 
http://archive.dlux.org.au/index.php?page=artworks&id=1416

Pope and Guthrie’s fascination with the 'soft underbelly’ of the WWW resulted in 'a unique piece that connects the real with the virtual through online software and a gallery installation.
The artists had been researching a number of online multi user 'games’, text only virtual spaces created with software originally conceived before the arrival of the World Wide Web, but facilitated through computer networks …

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contained
CuteXDoom II
Creators
Fontaine, Anita
 
Pelletier, Mike
Date
2008
Medium
software
URL
http://scanlines.net/node/3378
 
http://archive.dlux.org.au/index.php?page=artworks&id=1413

CuteXdoom II is a game- modification and installation which is the second installment in the artists’ CuteXdoom videogame series …

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contained
Frame Game
Creators
Nyman, Michael
Date
2003
Medium
Screen
URL
http://scanlines.net/node/3379
 
http://archive.dlux.org.au/index.php?page=artworks&id=1414

Frame Game is a video taken from the series 'Distractions’, shot by artist Michael Nyman in various parts of the world during the past fifteen years.
Experimentation with the medium of video, its limits and its ability to allow an infinite range of possibilities and random coincidences, remains a focal point of this work …

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contained
Moondust
Creators
Lanier, Jaron
Date
1993
Medium
Screen
URL
http://scanlines.net/node/3376
 
http://archive.dlux.org.au/index.php?page=artworks&id=1411

A generative music video game created for the Commodore 64 and widely considered as the first art video game …

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contained
Puppet Motel
Creators
Anderson, Laurie
 
Hsin-Chien, Huang
Date
1995
Medium
cd-rom
URL
http://scanlines.net/node/3375
 
http://archive.dlux.org.au/index.php?page=artworks&id=1410

Puppet Motel consists of over 30 'rooms’, interactive vignettes populated with Anderson’s stories, songs, imagery, videos and much more, beautifully crafted into an immersive environment by Hsin-Chien Huang.
No instructions are given within each of the rooms, instead the audience must explore the environment to discover hidden clues and audio visual elements – this is no simple point and click operation, the visitor is required to use the gamut of mouse and keyboard interaction, lingering over screen elements to hear stories or repeatedly trying to pull the electric plug out of the wall in the television room.
Plug sockets feature extensively throughout the piece, completing tasks in some rooms may reveal a glowing socket – a conduit to other rooms within the motel and back to the Hall of Time’ which opens the piece and from which most of the rooms are accessible …

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contained
Space Invaders Act 1732
Creators
Deck, Andy
Date
1995
Medium
web
URL
http://scanlines.net/node/3377
 
http://archive.dlux.org.au/index.php?page=artworks&id=1412
 
http://www.artcontext.net/

Space Invaders Act 1732 is a response to the Space Advertising Prohibitions Act of 1993, legislation against giant advertising billboards in space that plays with the symbolism of the arcade classic.

d/Archive

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The Path
Creators
Harvey, Auriea
 
Samyn, Michaël
Date
2009
Medium
software
URL
http://scanlines.net/node/3380
 
http://archive.dlux.org.au/index.php?page=artworks&id=1415

The Path is a darkly seductive horror game inspired by older versions of the Little Red Riding Hood fairytale …

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