D>Art 02 Installation
by
by
With an emphasis on experimentation, exploration and compositional innovation, the twelve works in this year's program continued to provide both artists and audiences alike with ...
by Gonzales, Claude, Sivanesan, Sumugan.
A collection of new Australian works by video and film artists who provoke and call out to be heard ...
by Gillies, John.
"I must walk open - eyed into the frame-trap" (Das Kapital vesion 0 ...
by Lee, Brendan, Mesiti, Angelica.
The d>Art ...
by Andrews, Ian.
Ian Andrews Retrospective: Electro-matic Presented by d/Lux/MediaArtsScreening at Dendy Opera Quays8 ...
by Lee, Brendan, Titmarsh, Mark. Soda_Jerk.
SynCity highlighted 25 years of sampling in experimental screen formats such as Super 8mm film, 16mm film, video, computer animation and various digital media ...
by
The enormous popularity of arcade, computer, console, online and mobile phone games is having a dynamic effect on screen-based culture ...
Plaything showcased the work of international and Australian artists who explore the language and structure of digital games ...
by
Including the exhibition of Desert Rain, a collaboration between artists' group Blast Theory and the Mixed Reality Lab at the University of Nottingham, The Blast ...
by Tonkin, John.
The All Star Data Mappers was an inter/national survey of artists and designers who build information visualisation software to navigate the complex terrain of the ...
by
InterAlia:: media lab for the construction of experimental situations, rendering as an audio/visual/performative environment whereby an oscillating narrative of image, sound and text will be ...
by
Wet program ...
by
What are the far-reaching implications of the narrative of Artificial Life as an alternate evolutionary pathway for life on earth? Is the age of carbon- ...
by
Wet Program ...